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Post by Caroline Anne Fulchette on Oct 6, 2008 18:11:55 GMT -8
An RPG (a.k.a. role-playing game) can take place on or offline. I prefer the online role-playing experience to LARPs (live-action role-plays). One person creates a set of specific rules and regulations, as well as a plot. Then people join the role-play. They create characters or use preexisting ones, and they create a story together.
Terms:
1. Power-play (PP): when you take control of another person's character without that person's consent. 2. God-modeling (GM): mary-sues and gary-lous; characters that cannot be defeated, are flawless, etc. No-one likes a perfect character. 3. RPG: role-playing game 4. LARP: live-action role-play 5. LARPG: live-action role-playing game 6. OoC/ooc/OOC: out of characters; there are many variations. 7. BiC/bic/BIC: back in character; there are many variations. 8. Ic/ic/IC: in character; there are many variations.
OK, DONE.
- Care
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Post by anihogosha on Oct 7, 2008 17:22:04 GMT -8
I'd also like to add the difference of the 'plot' and the 'story' that the role-players create is.
As most of you know, a conflict is like the main problem or twist in a story. The plot is in ways similar to the conflict. The only difference is, it is the start of the story. The problem is notified within the plot.
Without the plot, is without the conflict. And without the conflict, there is no twist or problem. Without THAT, *breathing hard*, no story is able to take place unless it's about....Barney.
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I never explained the difference did I? The story is role-played around with the role-players. The plot is the conflict that is given out in the beginning by ONE PERSON (Particularly the leader), and this plot is the very base of the role-play. It's the start of the role-play. From there, the role-players take turns role-playing with another causing the problem to either increase, or decrease in matter.
-Ani-hogosha
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Post by Caroline Anne Fulchette on Oct 8, 2008 14:45:25 GMT -8
Ammendment:
1. Not all plots are created by one person. Some are team efforts. I dislike the idea of a plot being "one person's creation". Throughout the entire role-play, the plot is shaped and molded. New conflicts are added, romances may pop up, and lives may be lost. Therefore, in the long-run, the plot is really created by all of the members of a role-play. The base of the plot is usually created by one person, but not the entire plot. There are team-plots, like Torrie and I. We create plots together quite often.
2. The conflict is usually not the start of a story. The introduction is just as important. The conflict usually comes right before the climax, which is the highest point of action in a move, book, game, or play. After that comes the resolution and the unexpected element. Role-playing does not usually include a resolution, as they stretch on for as long as members are interested. The conflict is often described in the plot, but the plot is not the beginning of a story, per se. Stories and role-plays are two entirely different things. While a role-play is similar to a story, a story has a resolution, an ending. Role-plays do not. There are typically many conflicts, climaxes, and unexpected elements in role-plays.
- Care
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Post by anihogosha on Oct 9, 2008 14:01:03 GMT -8
Ammendment:1. Not all plots are created by one person. Some are team efforts. I dislike the idea of a plot being "one person's creation". Throughout the entire role-play, the plot is shaped and molded. New conflicts are added, romances may pop up, and lives may be lost. Therefore, in the long-run, the plot is really created by all of the members of a role-play. The base of the plot is usually created by one person, but not the entire plot. There are team-plots, like Torrie and I. We create plots together quite often.
2. The conflict is usually not the start of a story. The introduction is just as important. The conflict usually comes right before the climax, which is the highest point of action in a move, book, game, or play. After that comes the resolution and the unexpected element. Role-playing does not usually include a resolution, as they stretch on for as long as members are interested. The conflict is often described in the plot, but the plot is not the beginning of a story, per se. Stories and role-plays are two entirely different things. While a role-play is similar to a story, a story has a resolution, an ending. Role-plays do not. There are typically many conflicts, climaxes, and unexpected elements in role-plays.
- Care Erm, yes. I do advise you to read Tea's role-playing tips with more appliance than with mine. You see I'm a bit...more... 'Childish'.
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Post by Caroline Anne Fulchette on Oct 9, 2008 14:21:47 GMT -8
FFFT. You act more mature than your age suggests. o3o Srsly. When I was your age, I was...whoa. xD
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